user experience - Happiness, solving problems, easy to use, efficient, entertaining, pleasure, personality, satisfaction, convenience, productivity and effectiveness with the user.
- Take the users interest into account at every stage of the project.
- Human Computer Interaction - the ways that people interact with digital systems.
- usability - the ease and efficiency by which a user operates a system.
- the design is the informed manipulation and development of the factors that influence the user's experience.
- user research - interviews, observations, focus groups.
- computers
- television
- mobile phones
- sat navs
- HUDs
- projections
Potential problems
- a way to get young people to vote.
- a way to decide on a gap year.
- a way to choose where to shop as a student.
- ways to find local events/places suited for the user.
Potential solutions
- create an app that directs the younger audience to the policies and party that most suits their views.
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