‘In a way, ‘Sin City’s designed to be paced somewhere between an American comic book and Japanese manga. Working in black and white, I realized that the eye is less patient, and you have to make your point, and sometimes repeat it. Slowing things down is harder in black and white, because there isn’t as much for the eye to enjoy.’ - Frank Miller
Before finding a context in which to initiate the object project, several experiments helped to gain an understanding of the object itself and what it can be applied to in design. This included exploring the casette tape in its physical form as well as typographically. One way that this was done was through creating several different interpretations of what the object means and what properties it represents.
Research into the history of the casette tape showed that the object was most popular in use during the 70s, 80s and 90s after it became a popular alternative to the 12-inch vinyl that was currently in use at the time of its release.
The next experimentation involved capturing photographs of the object from different angles and under different lighting. After this the images of the casette tape where then editted using Microsoft Word, in order to create images made out of text. This way it would give a new perspective on how the object may be perceived typographically.
As a result of this, I began experimenting with ways that typography could be accociated with the object. This included looking at hand written text that was used for labelling personal casette tapes and how this might be adapted to use as a typeface of its own.
As the object that was being explored had a broad potential to have many different approaches, it meant looking at different areas of culture that ivolved the object. For example, finding the inspiration meant looking at areas that featured casette tapes. One source in particular, showed how casette tapes were featured throughout popular culture. From this, reasearch began by looking at popular movie scenes that involve a casette tape.
One scene that interested me in particular was a scene from Stanley Kubrick’s A Clockwork Orange. This was because the scene evolved around the classical music that was featured from the casette tape. After wtching the scene, I began researching the music that was used throughout the film. The majority of the songs used were similar to that of the casette scene and generally, were used during scenes of chaos and violence as a way of creating a satirical but disturbing atmosphere.
This is what sparked the idea to create designs based on the scenes that featured classical music and acts of violence. What needed to be considered was how the designs would be applied to a context. Therefore, I started to look at different design areas that would be appropriate for this, including museum posters, exploration of typeface and graphic novel styles.
The idea for a museum poster involved creating a series of promotional posters that would advertise an exhibition about the movie including the costumes and music featured. In this way the idea would have been to explore these areas from a design point of view.
The next idea being the an exploration of the typeface in the movie, would have focused on creating a series of posters that promote the lettering and style of text related to the movie. To do this the plan would be to interpret the typefaces used and create another typeface that follows on the inspiration of the film. However, I felt that this idea was lacking in broadness and therefore was disgarded.
The last idea being about the exploration of graphic novel styles involved creating a series of pages, that would follow the layout of a graphic novel and recreate the scenes from the movie in a similar design manner. This idea in particular was mostly favoured by peers during the first critique session, as they believed it had the most potential to explore different areas of design. From the feedback, I began looking at designs that appealed to me and ways that the inspiration from these designs could be transfered to make my own graphic novel.
Beginning research into sources included looking at the layout of a graphic novel and the best examples of varied artistic styles to find inspiration to use. After consucting research into several comic book writters and illustrators, one designer stood out as the most appropriate to use for the project. This was the work of Frank Miller, who’s graphic novels are easily recognisable among other comic books styles. One thing that made his style appropriate to the project, was his minimalistic use of colour and frequent use of flat colouring.
In particular, the graphic novel series Sin City was a stand out style for its use of black and white illustrations and limited primary colour palette. This is what initially sparked the idea to create A Clockwork Orange in a similar way using limited colours and flat images. When comparing the Sin City comics to the outcome of this project, we can see that the layout has been adapted so that there is more suitable colours included. This is most recognisable with the background colours as they are reflective of the context of A Clockwork Orange, whereas Sin City maintains a neutral black and white background throughout.
Another noticeable difference in the project would be how the imagery used is taken directly from screen captures of the movie and then adapted to fit a comic book style, whereas Frank Miller’s work is his own interpretations of scenery and characters etc.
As a result of the research my final outcome reflects how the style of Frank Miller and the layout used in Sin City comics has influenced the booklet that was created. Although the layout was altered during the final stages of the project, ultimately the style and process of making these images was continuous throughout.