Having completed studio brief 4, it was possible to reflect on the areas that went well and identify the areas that would have been done differently. This included our self-reflection as well as from peer feedback.
At the start of the project, we brainstormed several ideas on ways to deal with stress, which proved that the members of the group as well as the peers have similar ideas of what stresses them out. Therefore, we were able to communicate, as a group, on way that the stressful situations of the course could be countered using graphic design.
Having worked in a group for studio brief 3, meant that studio brief 4 was similar in nature. This allowed more ideas to be generated and experimented with, as well as assigning different roles to each member as a way to produce the outcome.
Working as a group also allowed for several suggestions to be considered and favored, based on their chance of success. For example, during the initial ideas stage of the project, we considered the use of ASMR videos that could be communicated to the intended audience. However the idea was discarded, as it would not be possible for it to be featured in a physical form. This was something we felt needed to be included as the aim was to engage the audience with a physical form.
Overall, studio brief 4 allowed the opportunity to work collaboratively with other peers, who may have different specialties in design. This was evidently beneficial by the final stages of the project as it was clear that the outcome had communicated the intentions of the ideas in consistent and precise manner, as previously planned. Having collaborated with others again, it is possible to transfer these skills to a later project.
No comments:
Post a Comment