Wednesday, 8 February 2017

Design Process - Object Rationale

For this project, the object that was chosen to be investigated was a casette tape. The idea that followed was to create a graphic novel publication, that recreated scenes from the movie A Clockwork Orange, in a similar style to Frank Miller. This idea came about  when researching for films that base a scene around playing a casette tape. From this I began to create digital designs that included scenes from this Stanley Kubrick classic in several different approaches. These approaches were then critiqued and narrowed down to the most favoured, which was to create more scenes in a similar manner to build up a booklet of the designs.

I then started to look for inspiration for these designs, which brought me to Frank Miller, a graphic novelist known most noteably for his Sin City comics. After finding out about this designer, it became clear that the designs that would be made for this project would be influenced by the layouts and style used by Frank Miller in order to create a successful outcome.

During the development stage of the project, the scale and production of the outcome had to be taken into consideration. As it was to be similar to the graphic novel series Sin City, it seemed appropriate to create the graphic novel at A4 size. It would also feature similar material to the publications of a similar style. 

The audience for this project could be anyone who is in their teenage years or early 20s. It may also be an interest to comic book collectors and fans of the film adaptation. These would be targeted in particular as they are most likely to be the ones who would read content of this kind. Taking elements from other graphic novels as inspiration has helped the outcome to look more engaging for the audience that comics are aimed at. 


Throughout the research stages of the project, it has been possible to gather knowledge of how exactly the final outcome should look and what ways this can be achieved.




No comments:

Post a Comment